Learning in the Digital Age (LiDA) Series
Please join us for a series of biweekly discussion sessions exploring “Learning in the Digital Age.” Sessions will include a brief presentation relevant to that session’s topic, but will emphasize open discussion and sharing of ideas. Participants will be invited to read supplemental material to prepare for each session, and as follow up. To contribute to and/or follow our on-going discussions about Learning in the Digital Age, please join the LiDA Facebook group
May 8 - Showcasing student learning from EDE 410: Learning in the Digital Age (Jayne Lammers & EDE 410 Students)
April 24 - Rescue Mission: Using Web 2.0 toolkits to save E-wanderland (3 to 4:30 p.m. in LeChase Hall, Room 305)
In a salute to last week’s LiDA folks, this presentation will follow a game-based approach and explore Web 2.0 tools in a minds-on and hands-on session. You are invited to work with the presenters, Xiaoyu Wan and Benjamin Boison (T&C), on three missions to learn, evaluate, and design with Web 2.0 tools in order to build your own toolkit.
April 17 - Building bridges between games and learning (3 to 4:30 p.m. in LeChase Hall, Room 305)
The first part of our session focuses on maximizing student engagement, facilitated by our special guest Mr. Shane Annal, a 6th grader teacher in Auburn who has taken up digitally-rich teaching and learning practices. He will share how he attempts to achieve the goal by making students "characters in the curriculum" via personalized learning activities, and by building games into his lessons. His primary focus will be on discussing how paid and free apps/websites/programs actually give the teacher more creative tweaking capabilities. While mainly focusing on the app Class Dojo, he will also share his experiences with Google Classroom, Google Slides, and Powerpoint.
In the second part of our session, Yu Jung Han, a second year Ph.D. student in Teaching and Curriculum, will explore the community of the world-famous online multiplayer shooting game Overwatch from connected learning perspectives. What are young people learning by actively participating in the community under our radar? Do schools provide opportunities and environments where their knowledge and skills are recognized and appreciated? Is the current connected learning movement inclusive enough to build a bridge between what students learn in and out of school? Together, participants will consider what education can learn from this online game and its vast community.
March 27 - The Promises and Perils of Personalized Learning in Online Forums: Sharing Snapshots (3 to 4:30 p.m. in LeChase Hall, Room 305)
In this session, Laura Brophy (Warner’s Assistant Dean and Executive Director of External Relations) will draw on her own experiences to point out key features that support personalized learning in online forums. Through comparing and contrasting photography and nano reef forums, she will highlight how such spaces can encourage and/or limit self-directed learning opportunities. Following this discussion and participants’ hands-on explorations of online forums, Jayne Lammers (Assistant Professor in Teaching and Curriculum) will guide participants through an examination of the relevant learning theories that help to explain the promises and perils of personalized learning in online forums. Participants will have the opportunity to explore online forums, consider theoretical and practical implications, and make connections to their own learning in the digital age contexts.
March 13 - Collaborative Teaching through Online “Toolkits”: Supporting Educative Sharing (3 to 4:30 p.m. in LeChase Hall, Room 305)
Research-Practice Partnerships (RPP) face a number of core challenges to maintaining multidirectionality in their work through which partners from all stakeholder groups have meaningful opportunities to teach and learn from one another. These challenges include: communicating and maintaining a solid theoretical foundation; inviting and disseminating voices from varied stakeholders; supporting diverse partner needs that have varied backgrounds, intentions and roles, and sharing emergent lessons learned as the partnership grows. Some RPPs meet these challenges by employing a specialized version of a “Toolkit” metaphor for the design of their online community support. In this LiDA session, April Luehmann, director of Get Real! Science, Warner’s secondary science education program that seeks to partner with educators in regionally formal and informal settings, will lead us through an examination of Toolkit exemplars to describe the potential rationale for this collaborative perspective of toolkits, identify core components of such a space, and wrestle with tensions associated with such a design. We extend a special invitation to anyone involved in an RPP who might benefit from and contribute to this discussion.
February 27 - Mapping Pedagogy 2.0 in Higher Education：What Works and What Doesn’t？ (3 to 4:30 p.m. in LeChase Hall, Room 305)
In a Web 2.0 era, the use of technologies without pedagogical implications became an issue. McLoughlin and Lee (2008) formulated the Pedagogy 2.0 framework aimed to exploit more affordances and potential for connectivity enabled by Web 2.0 and social software tools. Benjamin Boison and Xiaoyu Wan, two doctoral students in Warner’s Teaching and Curriculum program, have spent months reviewing the literature on the use of Web 2.0 tools in higher education. They will guide an interactive session to review the Pedagogy 2.0 framework within the evidence-based teaching practices of higher education. Audiences will participate by exploring the potentialities in improving the current framework and stimulate research on Pedagogy 2.0 use to transform learning experiences through Web 2.0 technology integration in higher education. This session sets a foundation for their hands-on Web 2.0 workshop session scheduled for April 24.
February 6 - The Elephant in the Classroom: The Organizational Pitfalls of Promoting the Adoption of Online Learning Across Campus (3-4:30 p.m. in LeChase, Room 305)
Across the nation, colleges and universities continue to experiment with implementing new and exciting offerings in online learning. Some institutions have triumphed in this new space, but most universities have struggled to leverage these new opportunities in depth or at scale. In this seminar discussion, Nathan Harris (Instructor in Warner’s Educational Leadership program) will explore the vexing yet predictable organizational conundrums associated with the adoption of online learning at many universities. His aim is to further stimulate research on online education through the lens of university governance and organizational change.
January 23 - LiDA @ Warner: Help Shape Our Direction (3-4:30 p.m. in LeChase Hall, Genrich-Rusling Room)
The change in a calendar year and the start of a new semester present us with a prime opportunity to pause for reflection. In the first LiDA session of 2017, we invite you to join the LiDA planning team in generating ideas for future LiDA sessions and discussing possible new directions for this study group. We welcome your input as we explore topics such as outreach, research and publications, grant funding, and our mission.
December 5 - Mellon Fellows Showcase (3-4:30 p.m. in LeChase Hall, Room 141)
Join us for this year’s last LiDA session!
Alana Wolf Johnson works on how sound informs our understanding of art and architecture. She will discuss Architectural Biometrics, a project that integrates digital methods into traditional architectural and art history research methodologies. In this session, she will consider the pedagogical and research prospects of some of the project's technologies such as 3D laser scanning, data visualization, and data auralization. Wolf Johnson is an Andrew W. Mellon Fellow in the Digital Humanities and a PhD student in Visual and Cultural Studies at UR.
November 7 - The Digital Pedagogy of a Game: Examining Fallout 4 (3-4:30 p.m. in LeChase Hall, Room 141)
RIT senior Everett Kline presents work from his capstone project, “A Matter of Refuge”. This artistic modification of the action role play video game Fallout 4 allows players to delve into empathy and critical ethical reasoning as they approach an in-game refugee crisis. LiDA participants are encouraged to bring devices with web browsing capability in order to participate in a game-like narrative activity. Everett will lead discussion and speak about how collaborative meta-narrative and digital pedagogy have informed his work.
October 24 -
Learning in the Digital Age Around the Globe (3-4:30 p.m. in LeChase Hall, Room 285)
What do the latest trends in Learning in the Digital Age look like around the globe? Facilitated by Warner doctoral students Benjamin Boison, Xueyan Duan, and Yu Jung Han, this session will highlight different uses of technology in both informal and formal settings from Ghana, China, and Korea.
Current trends with learning in the digital age: Making the best of opportunities with available resources in Ghana by Benjamin Boison
Streaming video, streaming knowledge: A report from China by Xueyan Duan
"To generate or to consume, that is the question ” : User-generated content in South Korea and its implications in 21st century education by Yu Jung Han
October 10 - Reflecting on the Development of Warner's Online Teaching and Learning (OTL) Certificate (3-4:30 p.m. in LeChase Hall, Room 285)
How can rich teaching and learning experiences be facilitated in an online environment? How can we best prepare instructors for online teaching? These are two of the questions asked as Warner developed its OTL certificate. In this LiDA session, we hear from designers, instructors, and students connected to this program as they reflect on lessons learned, share participant experiences, and discuss job opportunities for those who get this certificate. Facilitated by Dean Borasi, Eric Fredericksen, and Dave Miller.
September 26 - Exploring Pokémon Go (3-4:30 p.m. in LeChase Hall, Room 285)
Doctoral student Kristana Textor will facilitate this session, exploring the background, issues, and potential theoretical lenses surrounding this popular augmented reality game. Come ready to play and discuss implications for research. All are welcome. Please RSVP via this short survey if you plan to attend.
The schedule is subject to change. This page will be updated as topics are added. For additional information, please contact Jayne Lammers, assistant professor, at email@example.com